Teaching and learning activities in Indonesia still use the lecture method which sometimes according to students is boring, therefore it is necessary to use learning media in teaching and learning in activities. One of the methods applied is to use android application. Based learning media by prioritizing the user experience to its users With an android application that includes material and quizzes in the form of games in which children will not realize that what they are doing includes playing while learning, and children will feel happy and want to learn. This application is intended for the android smartphone platform. This development method uses Research and Development (R&D) with an Analysis, Design, Development, Implementation, and ...
Smartphone memiliki potensi dalam peningkatan di bidang pendidikan dan pembelajaran. Android sebagai...
Berkembangnya teknologi informasi dan komunikasi android belum dimanfaatkan maksimal untuk menunjang...
This study aims to develop Android-based learning media on the Bangun Datar material and to test the...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This study aims to develop a learning media. This research was a type of development research by ada...
Perkembangan teknologi dan komunikasi selalu menunjukkan perkembangan setiap tahunnya. Teknologi mem...
This research aims to develop Android-based learning media, assess its feasibility, and evaluate stu...
Tujuan penelitian pengembangan desain media pembelajaran berbasis android studi empiris mata pelajar...
This study aims to develop an android-based game learning media by applying the steps of the ADDIE m...
Penelitian ini didasari oleh minimnya penggunaan media pembelajaran saat proses pembelajaran yang di...
This study aims to produce an Android-based application for reading media in grade I elementary scho...
Dalam konteks penelitian ini, pendekatan ADDIE digunakan untuk mengarahkan proses penelitian dan pen...
Introduction to computers needs to be learned in school-age children, because the use of computers c...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis aplikasi android pada smart...
This research is motivated by the results of observations made at SDN Singonegaran 1, Kediri City. S...
Smartphone memiliki potensi dalam peningkatan di bidang pendidikan dan pembelajaran. Android sebagai...
Berkembangnya teknologi informasi dan komunikasi android belum dimanfaatkan maksimal untuk menunjang...
This study aims to develop Android-based learning media on the Bangun Datar material and to test the...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This study aims to develop a learning media. This research was a type of development research by ada...
Perkembangan teknologi dan komunikasi selalu menunjukkan perkembangan setiap tahunnya. Teknologi mem...
This research aims to develop Android-based learning media, assess its feasibility, and evaluate stu...
Tujuan penelitian pengembangan desain media pembelajaran berbasis android studi empiris mata pelajar...
This study aims to develop an android-based game learning media by applying the steps of the ADDIE m...
Penelitian ini didasari oleh minimnya penggunaan media pembelajaran saat proses pembelajaran yang di...
This study aims to produce an Android-based application for reading media in grade I elementary scho...
Dalam konteks penelitian ini, pendekatan ADDIE digunakan untuk mengarahkan proses penelitian dan pen...
Introduction to computers needs to be learned in school-age children, because the use of computers c...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran berbasis aplikasi android pada smart...
This research is motivated by the results of observations made at SDN Singonegaran 1, Kediri City. S...
Smartphone memiliki potensi dalam peningkatan di bidang pendidikan dan pembelajaran. Android sebagai...
Berkembangnya teknologi informasi dan komunikasi android belum dimanfaatkan maksimal untuk menunjang...
This study aims to develop Android-based learning media on the Bangun Datar material and to test the...